1         #          #0 B0ç
2         #          CV<3 Sest  #20 B0Ÿ
2         #          #0 B0
2         ably      L>4 #60 B1 ; indomitably
2         e         #0 B0 ; ablaze
2         ibly      #60 B1 ; invisibly
2         lly       G32 ?1ier F8 ?1iest F16 #53 B2 ; periodically
2         ly        G32 ?1ier F8 ?1iest F16 !S0er #53 B2 ; poorly
2         ubly      #60 B1 ; insolubly
2         y         !S1ier !S1iest #0 B0 ; why
2         y         G32 ?1ier F8 ?1iest F16 !S0er #35 B1 ; spicy
2         y         G32 ?1yer F8 ?1yest F16 #38 B1 ; spry
3         #          #0 B0ç
4         #          #0 B0
5         #          #0 B0
6         #          #0 B0
7         #          #0 B0
8         #          #0 B0
9         #          #0 B0
16        #          #0 B0
32        #          ?er F8 ?est F16  #20 B0 ; strong
32        able      L>4 #60 B1 ; indomitable
32        al        #0 B0 ; critical
32        b         ?ber F8 ?best F16  #92 B0 ; bib
32        d         Sder ?der F8 ?dest F16  #93 B0 ; bid
32        e         ?r F8 ?st F16 #43 B1 ; nice
32        ed        #20 B0 ; abandoned
32        ful       #0 B0 ; pilesful
32        g         ?ger F8 ?gest F16  #94 B0 ; big
32        ible      #60 B1 ; suggestible
32        ic        #55 B0 ; basic
32        ient      #0 B0 ; transient
32        ing       #20 B0 ; padding
32        ish       #20 B0 ; peevish
32        l         Sler G56  #95 B0 ; bil
32        less      L>4 #20 B0 ; shiftless
32        ly        ?1ier F8 ?1iest F16 #53 B2 ; poorly
32        ly        ?1ier F8 ?1iest F16 #53 B2 ; periodically
32        m         ?mer F8 ?mest F16  #98 B0 ; bim
32        n         Sner Snest F24  #96 B0 ; bi
32        n         Ser Sest F24  #20 B0 ; bin - biner - binest
32        t         Ster Stest F24  #97 B0 ; bi
32        t         Ser Sest F24  #20 B0 ; great
32        uble      #60 B1 ; insoluble
32        us        #20 B0 ; strenuous
32        y         S1er S1est F24  #21 B1 ; choicy - choicest
32        y         ?0er ?0est F24 #38 B1 ; spry
32        y         ?1ier F8 ?1iest F16 !S0er #35 B1 ; spicy
65        #          #0 B0
65        ex        #29 B2        ; vertex
65        ium       #37 B2 ; bacterium
65        non       #56 B2 ; phenomenon
66        #          #46 B0
66        a         #100 B0 ; Larva
66        e         #99 B0 ; Peireskeideae
66        ii        #100 B0 ; Hypteroptegii
66        s         #3 B1
67        #          #3 B0
67        #;CL1=L2   #26 B1 ; sell
67        a         A8 Se #1274 B0 ; lamina
67        a         A8 Sta #1263 B1 ; schema-schemata
67        ch        A8 Ses #2 B0 ; touch
67        eau       A8 Sx  #68 B0        ; flambeau
67        ex        S2ices #29 B2        ; vertex
67        f         A8 S1ves #44 B1 ; calf
67        fe        A8 S2ves #45 B2 ; knife
67        ff        #3 B0 ; scuff
67        foot      A8 S3eet #1004 B3 ; footu
67        ing       CV=1 #3 B0 ; sing
67        is        A8 S2es #39 B2 ; thesis
67        man       A8 S2en #54 B2 ; englishman
67        non       S2a #56 B2 ; phenomenon
67        o         Ses #2 B0 ; volcano
67        s         #2 B0 ; dos
67        sh        A8 Ses #2 B0
67        um        S2a S2ums #1240 B2 ; bacterium
67        um        S2i #69 B2 ; sanctum
67        um        S2a #37 B2 ; bacterium
67        us        S2i #36 B2 ; cactus
67        us        S2ae #57 B2 ; abacus
67        us        S2es #1264 B2 ; flocculus
67        x         #2 B0
67        y         CL2=C #33 B1 ; parity
67        z         #2 B0 ; quiz
99        #          #0 B0
128       #          #6  B0 ; verb in general
128       b         CL2=V SL1ed #80 B0  ; bob - bobbing
128       bb        #92  B1 ; ebb
128       beat      S0en #1024 B0 ; beat
128       bend      A6 S1t #530 B1 ; overbend
128       bide      A6 S3ode #1020 B3 ; abide
128       bind      A6 S3ound #545 B3 ; unbind
128       break     A6 S3oke #549 B3 ; break
128       build     A6 S1t #552 B1 ; overbuild
128       buy       A6 S2ought #555 B2 ; buy
128       ch        #10 B0 ; touch
128       come      A6 S3ame #565 B3 ; overcome
128       d         CL2=V SL1ed #81 B0  ; bod - bodding
128       dd        #93  B1 ; edd
128       do        A6 S1id #573 B1 ; overdo
128       draw      A6 S2ew #574 B2 ; overdraw
128       drive     A6 S3ove #577 B3 ; overdrive
128       e         CL2=V S0ing #11 B0 ; queue - queueing
128       e         #34 B1 ; force
128       ear       A6 S3ore !S3orne #523 B3 ; tear
128       ear       S3orne #524 B3 ; bear
128       eat       L>3 A6 S3ate #500 B3 ; overeat
128       eed       A6 S2d #1050 B2 ; bleed
128       eep       A6 S2pt #672 B2 ; sleep
128       ell       A6 S3old #663 B3 ; undersell
128       end       A6 S1t #676 B1 ; overspend
128       et        A6 S1t #617 B0 ; set
128       f         CL2=V SL1ed #82 B0  ; bof - boffing
128       fall      A6 S3ell #585 B3 ; fall
128       feed      A6 S2d #501 B2 ; overfeed
128       freeze    A6 S4oze #599 B4 ; unfreeze
128       g         CL2=V SL1ed #83 B0  ; bog - bogging
128       get       A6 S2ot #605 B2 ; get
128       gg        #95  B1 ; egg
128       gird      A6 S1t #1107 B1 ; gird
128       give      A6 S3ave #606 B3 ; give
128       go        L>2 A6 S2went #608 B2 ; forego
128       grow      A6 S2ew #611 B2 ; overgrow
128       h         CL2=V SL1ed #84 B0  ; boh - bohhing
128       hang      L>4 A6 S4hung #612 B4 ; overhang
128       hear      A6 S0d #614 B0 ; overhear
128       hide      A6 S1den #616 B1 ; hide
128       hold      A6 S3eld #618 B3 ; behold
128       ie        #42 B2 ; lie
128       ing       A6 S3ung !S3ang #1063 B3 ; cling
128       ing       A6 S3ung S3ang #656 B3 ; ring
128       ink       A6 S3unk S3ank #576 B3 ; drink
128       it        A6 S1t #617 B0 ; hit
128       ite       A6 S1ten #70 B1 ; bite
128       know      A6 S2ew #624 B2 ; foreknow
128       l         CL2=V SL1ed #85 B0  ; bol - bolling
128       lay       A6 S1id #626 B1 ; relay
128       lead      A6 S2d #644 B2 ; pleed
128       leap      L>4 A6 S0t #629 B0 ; overleap
128       learn     A6 S0t #630 B0 ; unlearn
128       lend      A6 S1t #632 B1 ; lend
128       lie       S2ain #634 B2 ; underlie
128       m         CL2=V SL1ed #86 B0  ; bom - bomming
128       make      A6 S3ade #637 B2 ; make
128       n         CL2=V SL1ed #87 B0  ; bon - bonning
128       o         S0es #10 B0 ; soprano
128       p         CL2=V SL1ed #88 B0  ; bop - bopping
128       pay       A6 S1id #650 B1 ; overpay
128       r         CL2=V SL1ed #89 B0  ; bor - borring
128       read      L>4 A6 S0 #652 B0 ; read
128       rend      A6 S1t #653 B1 ; rend
128       ride      A6 S1den #655 B3 ; outride
128       rr        #98  B1 ; err
128       run       L>3 A6 S2an #659 B2 ; outrun
128       s         CL2=V CL3=C SL1ed #12 B0  ; gas
128       say       A6 S1id #660 B1 ; unsay
128       se        S2ze #58 B2 ; advertise
128       see       L>3 A6S0n #661 B2 ; oversee
128       seech     A6 S4ought #1034 B4 ; beseech
128       sh        #10 B0 ; squash
128       shake     A6 S3ook #666 B3 ; shake
128       shine     A6 S3one #1159 B3 ; shine
128       shoot     A6 S2t #1161 B2 ; overshoot
128       speak     A6 S3oke #675 B3 ; overspeak
128       speed     A6 S2d #1175 B2 ; speed
128       spit      A6 S2at #1179 B2 ; spit
128       ss        #10 B0  ; miss
128       st        A6 S1t #1054 B0 ; burst
128       stand     A6 S3ood #679 B3 ; stand
128       stick     A6 S3uck #1182 B3 ; unstick
128       stride    A6 S3ode #1186 B3 ; stride
128       t         CL2=V SL1ed #90 B0  ; bot - botting
128       take      A6 S3ook #690 B3 ; partake
128       throw     A6 S2ew #1198 B2 ; overthrow
128       tt        A6 S2 #99  B1 ; ett
128       ut        A6 S1t #617 B0 ; cut
128       v         CL2=V SL1ed #91 B0  ; bov - bovving
128       wake      A6 S3oke #1022 B3 ; wake
128       weave     A6 S4ove #1206 B4 ; unweave
128       wind      A6 S3ound #1208 B3 ; unwind
128       write     A6 S3ote #699 B3 ; overwrite
128       x         CL2=V SL1ed #14 B0  ; mix
128       x         #10 B0  ; mix
128       y         CL2=C #40 B1 ; deny
128       z         CL2=V SL1ed #13 B0  ; quiz
128       z         #10 B0  ; quiz
128       ze        S2se #58 B2 ; advertize
128       zz        #10 B0  ; mizz